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Tactical Air War (TAW) is a simulation of the World War II conflict from the military pilot’s perspective. It’s an online 24/7 campaign with a dynamic front-line and a limited semi-historical, balanced plane set. Every mission is different, because the next one is generated based on events from previous one. For example: if you destroy some vehicles in a convoy in one mission then there will not be those vehicles in the convoy in the next mission. If you seriously damage an enemy airfield then it will be closed in the next mission. All events have impact on the next mission.
The TAW campaign consists of eight maps. The side (Axis or Allied) which wins more maps win the campaign. There are three ways to win a map:
Every map consist of many missions. Each mission last about 2 hours. All facilities like navigation and objects icons, kill notifications are set to off.
Registration is obligatory. On the registration form you will need to fill in:
To change the name of your pilot please log in and change name in Pilot profile tab in the top-right corner on the TAW main page.
To register a squadron please log in and click Squad profile tab in the top-right corner on the TAW main page. You will be the leader of this squadron. Next you may add others members to this squadron.
There are many decisions to be made while flying on TAW. This section will help you get started. First of all, check the map on the server on the website to see how the tactical situation and weather looks like. On the website, there is information about every airfield and city:
Then, you should choose to either defend friendly units or attack enemy targets. When making this decision, consider mission elapsed time, your current plane set and if you’re flying alone or in squadron. In every mission, you will have plenty of targets. Some of the objectives will be visible, other objectives need a reconnaissance to appear. Cities and their nearby airfields are key strategic points. Each mission cities may spawn tank convoy. It will advance to the nearest enemy city. If it reaches this city, then it will be captured. To counter this, the defending city spawns defense line.
To capture the city, your friendly tank convoy must reach the enemy city and it must win against the defense line setup by the defending city. The more tanks survive, the greater chance for capturing the city. The defense line consists of anti-tank guns, tanks, armored vehicles, dugouts and anti-air batteries. The more of defensive line survives, the greater chance they will destroy tank column. Undamaged defense can usually survive one attack of an undamaged advancing tank column. In this vein, if you want to capture the city you must attack the defensive position.
Other important objectives are supply convoys and trains. All effort in attacking airfields or defense line is pointless if they are constantly resupplied so enemy supply objective should be destroyed at every opportunity.
Each side on each map has limits of lost aircraft, pilots, tanks and trucks visible on the main TAW page.
Limits for the current map can be increased by warehouses and ships.
Different maps may have different number of limits at the beginning for each side. In Axis offensive map Axis have more limits and for the first several missions they mainly attack by tanks convoy. Similarly in Allied counteroffensive map Allied have advantage in limits and tanks convoys at the beginning.
An advancing tank convoy consist of several tanks, supply trucks and anti-air vehicles. The main strength of these convoys are tanks. The more of them arrive to the enemy city the greater change of capturing the city. Trucks in the convoy represent supply and logistic service, the more of them survive the more supply will be available in your captured city defense line and airfield.
After destroying several vehicles, the pace of the tank column is slower in the next mission. In addition to this, the column is resupplied a little after every mission but if the bridge on the convoy route is destroyed then there isn't any resupply in the tanks convoy.
If tank convoy is near (about 15km) enemy city or airfield then this airfield is closed. Also in that situation an artillery may be spawned if convoy isn’t severely damaged. The artillery support tanks in attacking the enemy defense. If tanks win the battle they capture the city and nearby airfield. If not then they are destroyed and enemy defense and airfield is damaged according to tanks strength.
Frequency of spawning tanks convoys depends on three factors:
Defense line consist of several positions around the city. In every position there are many vehicles and dugouts to destroy. The main strength of the defense line are: tanks and anti-tanks, next armored trucks and BM-13 and in the end dugouts that are connected to each other by dark corridor. Your task is to destroy as many vehicles and dugouts as possible to decrease the strength of the defense line.
A slightly damaged and not attacked defense line is resupplied after each mission. A severely damaged defense line can be replenished by a supply column or train. The defense line can’t be supplied by transport planes.
A supply convoy consists of several supply trucks and a few anti-air vehicles. This column is spawned whenever an airfield or a defensive line is severely damaged. If both of them are damaged then the column will be twice as large. Like the advancing tank column, the more vehicles arrive to the city, the more defense line or airfield will be resupplied. An attacked and damaged supply convoy will move slower. The supply convoy doesn’t have an icon on the map at the beginning of the mission. You will have to recon the white circled area in which the supply column is located. Once you locate it the icon is visible for others on the map.
Airfield is a vital strategic point on the map. If tank column captures the city it also capture nearby airfield. Airfields are very well defended by the strong AA. You should attack them from the horizontal flight with heavy bombers. To completely destroy the airfield you need to destroy hangars, fuel dumps and aircraft. Only frontline airfields can be attacked (they have info “Attack!” on the map in game). If airfield is damaged more than 75% then it’s closed. If it’s damaged more 85% then it’s destroyed completely. Destroyed static planes are counted as aircraft lost.
Enemy Allied airfields can be also captured by paratroops. If it's damaged more than 50% the paratroopers drop zone (blue circle) is visible on the map near the enemy city. Then if 60 or more paratroopers land within the area of the drop zone the enemy city may be captured by them with a chance between 50% - 100%. The more damaged airfield the bigger chance paratroopers will capture it. Captured airfield by tanks or paratroopers is closed for one mission (repair status). If paratroopers failed in capturing the airfield is damaged by them.
Not attacked airfield is repaired a little after each mission using supplies. If airfield is severely damaged then supply column is send to it. If enemy tank column is near the airfield or city (about 15km) then this airfield is closed. You may not take off and land on it. There is limited number of aircraft on damaged airfields.
You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, Ju-88 with 100% fuel and no bombs and rockets. Ju-52 with cargo resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you successful in transport then you get a Combat Mission.
The friendly airfield will not be supplied by transport airplane in two cases:
Repaired airfield may be still closed for 1 or 2 missions. Airfield without supply can’t be repaired. Supply level of the airfield is available in the mission briefing.
Cities with airfield has round icon with the airplane inside on the web map and cities without airfield has squared icon with blocks inside. Airfields with a little dot on the map are “border airfields”. They are better protected by AA, faster repairing. You can take off transport aircraft from it even if it’s damaged more than 40%.
Airfields layout with targets is available on the web site. Click on the city name on the main page to see the airfield layout. Only main targets need to be destroy.
Depots are strategic points located far away from the front lines. They consist of many buildings representing factory industries and storages. Depots are heavily defended by AA. You should attack them by the horizontal flight with heavy bombers. The more buildings are destroyed the bigger impact it has on the gameplay.
If two enemy depots are completely destroyed then:
Destroyed depot is partially rebuild after 15 missions. Damaged depot is repaired a little after each three missions in which it wasn’t attacked. Destroyed buildings are counted as tanks lost in 3:1 ratio.
There are randomly generated troops near the frontline. They consist of several trucks and a few AA. There is no icon for them on the map so don’t be surprised if suddenly they start shooting at you. They also inform about spotted enemy aircraft in 5 km range.
To complete this objective you have to destroy the enemy bridge. If done then enemy tank convoy will not be supplied in the next missions.
To complete this objective you have to destroy the enemy train at the station. If done then enemy defense position will not be supplied by this train.
Warehouses and ships are spawned and visible on the map once a few days. If not destroyed they increase limits by.
Warehouse:
Ships:
Damaged or partially destroyed warehouse or ships increase limits by accordingly smaller amount.
The TAW server is still under development and plane set changes during each campaign. The current plane set depends on map number.
Fighters | Excluded | Map #1 | Map #2 | Map #3 | Map #4 | Map #5 | Map #6 | Map #7 | Map #8 |
---|---|---|---|---|---|---|---|---|---|
I-16 Type 24 | 2/3 +1 | ||||||||
I-16 Type 24 | 2/2 +1 | ||||||||
MiG-3 Ser. 24 | 0/1 | 2/2 +1 | 2/2 +1 | 1/1 | |||||
P-40E-1 | 0/1 | 1/1 | 1/1 | 1/1 | |||||
LaGG-3 Ser. 29 | 1/1 | ||||||||
LaGG-3 Ser. 29 | 1/1 | 2/2 +1 | 1/1 | 1/1 | |||||
Yak-1 Ser. 69 | 0/1 | 0/1 | 1/1 | 2/2 +1 | 0/1 | ||||
Yak-1b Ser. 127 | 0/1 | 0/1 | 0/1 | ||||||
Yak-7b Ser. 36 | 1/1 +1 | 1/2 +1 | |||||||
P-39L-1 | 0/1 | 1/1 | 1/1 | ||||||
La-5 Ser. 8 | 0/1 | 0/1 | |||||||
La-5 Ser. 8 | 1/1 | ||||||||
Spitfire Mk.VВ | 0/1 | 1/1 | 1/1 | ||||||
La-5FN Ser. 2 | 0/1 | 0/1 | |||||||
Bombers/Attakers | Excluded | Map #1 | Map #2 | Map #3 | Map #4 | Map #5 | Map #6 | Map #7 | Map #8 |
IL-2 AM-38 (model 1941) | 2/3 +1 | ||||||||
IL-2 AM-38 (model 1941) | 2/3 +1 | 2/2 +1 | 1/1 +1 | ||||||
IL-2 AM-38 (model 1942) | 0/1 | 1/2 | 2/3 +1 | 2/3 +1 | 2/2 +1 | 1/2 | |||
IL-2 AM-38F (model 1943) | 1/1 | 1/2 | 2/2 +1 | ||||||
Pe-2 Ser. 35 | 2/3 | 2/3 | 1/2 | 1/2 | 1/1 | ||||
Pe-2 Ser. 87 | 1/1 | 1/1 | 1/2 | 2/2 | 1/2 | 1/2 | |||
A-20B | 0/1 | 1/1 | 1/1 | ||||||
Pe-2 Ser. 35 Transport | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 + 1 | 1/1 +1 | |
Pe-2 Ser. 87 Transport | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 | 1/1 +1 |
After each map pilot gets new plane set depending on the map number.
Pilot gets one basic aircraft marked as +1 after each mission if he doesn’t have any of such type.
Pilot gets one aircraft after 3 combat missions.
The combat mission (CM) is:
If pilot ditches on the friendly open airfield then his aircraft will be replenish in the next mission.
If pilot ditches on the friendly territory but outside the airfield then his aircraft will be replenish after 3 next missions. To ditch try to belly land as close your friendly cities or ground units as possible.
If pilot crashes or bails out over enemy territory there is always a chance he will not be captured.
All AK/GK are counted if a pilot ends sortie alive (no killed, captured or disco).
Some ground objects like hangars, depot buildings, ships are counted as more than one GK.
If pilot disconnects during a flight then all his AK/GK and combat missions are not counted and:
During the TAW campaign pilots collet medals, diplomas and experience points. The more point the higher rank you are. Pilots get experience points for: